Investigating High tech Crime
Written for first responders, this book was developed to address the need for an investigator's guide to high tech crime. Filled with real world examples, it is meant to be a hands-on training tool as well as a long-term reference manual. Chapters and materials are sequenced using a building block approach–one that ensures all readers have the baseline knowledge needed to advance to the more complex topic areas. With an emphasis on demystifying the world of high tech crime, this book uses plain terms and real world analogies to make concepts accessible and meaningful to those on the front lines. Helps individuals with varied experience grasp important technology concepts and become more confident in the field. Starts with the broad base level knowledge and works steadily toward explaining the complex rules and methodologies associated with a full computer seizure and forensic examination. Contains a variety of material (learning goals and objectives, individual and collaborative exercises, search warrant examples, technology comparisons etc.) so information is meaningful to diverse learners. Functions as an investigator's guide to high tech crime and can be used as a hands-on training tool or long-term reference manual.
Computer Security Handbook
This is the most comprehensive book on computer security on the market, with 23 chapters and 29 Appendices covering virtually all aspects of computer security. Chapters are contributed by recognized experts in the industry. This title has come to be known as "Big Blue" in industry circles and has a reputation for being the reference for computer security issues.
Software platforms are the invisible engines that have created, touched, or transformed nearly every major industry for the past quarter century. They power everything from mobile phones and automobile navigation systems to search engines and web portals. They have been the source of enormous value to consumers and helped some entrepreneurs build great fortunes. And they are likely to drive change that will dwarf the business and technology revolution we have seen to this point. Invisible Engines examines the business dynamics and strategies used by firms that recognize the transformative power unleashed by this new revolution -- a revolution that will change both new and old industries.The authors argue that in order to understand the successes of software platforms, we must first understand their role as a technological meeting ground where application developers and end users converge. Apple, Microsoft, and Google, for example, charge developers little or nothing for using their platforms and make most of their money from end users; Sony PlayStation and other game consoles, by contrast, subsidize users and make more money from developers, who pay royalties for access to the code they need to write games. More applications attract more users, and more users attract more applications. And more applications and more users lead to more profits.Invisible Engines explores this story through the lens of the companies that have mastered this platform-balancing act. It offers detailed studies of the personal computer, video game console, personal digital assistant, smart mobile phone, and digital media software platform industries, focusing on the business decisions made by industry players to drive profits and stay a step ahead of the competition. Shorter discussions of Internet-based software platforms provide an important glimpse into a future in which the way we buy, pay, watch, listen, learn, and communicate will change forever. An electronic version of this book is available under a Creative Commons license.
Grace Hopper and the Invention of the Information Age
A Hollywood biopic about the life of computer pioneer Grace Murray Hopper (1906--1992) would go like this: a young professor abandons the ivy-covered walls of academia to serve her country in the Navy after Pearl Harbor and finds herself on the front lines of the computer revolution. She works hard to succeed in the all-male computer industry, is almost brought down by personal problems but survives them, and ends her career as a celebrated elder stateswoman of computing, a heroine to thousands, hailed as the inventor of computer programming. Throughout Hopper's later years, the popular media told this simplified version of her life story. In Grace Hopper and the Invention of the Information Age, Kurt Beyer reveals a more authentic Hopper, a vibrant and complex woman whose career paralleled the meteoric trajectory of the postwar computer industry. Both rebellious and collaborative, Hopper was influential in male-dominated military and business organizations at a time when women were encouraged to devote themselves to housework and childbearing. Hopper's greatest technical achievement was to create the tools that would allow humans to communicate with computers in terms other than ones and zeroes. This advance influenced all future programming and software design and laid the foundation for the development of user-friendly personal computers.
Profiles the remarkable naval career of four American women scientists in World War II--Mary Sears, Florence van Straten, Grace Hopper, and Mina Rees--and discusses their contribution to naval science in the area of computers, the use of weather in combat
Contemporary research in strategic management, with an emphasis on conceptual tools and skills created by scholars and practitioners in the field are evident throughout Strategic Management, 12e. Pearce and Robinson have retained high level of academic credibility and market-leading emphasis on strategic practice with this edition. This text continues to have strong support from longtime adopters and growing support in schools with a desire to provide straightforward treatment of strategic management with a practical, systematic approach. The 12th edition offers 30 cases with a mixture of small and large firms; start-ups and industry leaders; global and domestically focused companies; and service, retail, manufacturing, technology, and diversified activities. Pearce and Robinson continue to use a unique pedagogical model they created to provide logic and structure to its treatment of strategic management which in turn makes the material more easily organized by the instructor and learned by the student.
Chronicles the life and career of computer pioneer Grace Murray Hopper, who was instrumental in the development of such programming languages as COBOL, and eventually became the oldest serving officer in the United States Navy.
Oracle Internals An Introduction
Furnishes indepth, authoritative data about Oracle internal services, including data structures, algorithms, hidden parameters, and undocumented system statistics, with new sections on latches, memory use and management, waits, and locks. Original. (Intermediate)
How to Castrate a Bull
Dave Hitz likes to solve fun problems. He didn’t set out to be a Silicon Valley icon, a business visionary, or even a billionaire. But he became all three. It turns out that business is a mosaic of interesting puzzles like managing risk, developing and reversing strategies, and looking into the future by deconstructing the past. As a founder of NetApp, a data storage firm that began as an idea scribbled on a placemat and now takes in $4 billion a year, Hitz has seen his company go through every major cycle in business—from the Jack-of-All-Trades mentality of a start-up, through the tumultuous period of the IPO and the dot-com bust, and finally to a mature enterprise company. NetApp is one of the fastest-growing computer companies ever, and for six years in a row it has been on Fortune magazine’s list of Best Companies to Work For. Not bad for a high school dropout who began his business career selling his blood for money and typing the names of diseases onto index cards. With colorful examples and anecdotes, How to Castrate a Bull is a story for everyone interested in understanding business, the reasons why companies succeed and fail, and how powerful lessons often come from strange and unexpected places. Dave Hitz co-founded NetApp in 1992 with James Lau and Michael Malcolm. He served as a programmer, marketing evangelist, technical architect, and vice president of engineering. Presently, he is responsible for future strategy and direction for the company. Before his career in Silicon Valley, Dave worked as a cowboy, where he got valuable management experience by herding, branding, and castrating cattle.
Exciting ideas for frazzled teachers
Provides a collection of tried-and-tested suggestions for frazzled teachers of creative writing on the last day of term. All the ideas can be photocopied for immediate classroom use.