Twelve Years a Slave
Solomon Northup was a free man, the son of an emancipated Negro Slave. Until the spring of 1841 he lived a simple, uneventful life with his wife and three children in Upstate New York. Then, suddenly, he fell victim to a series of bizarre events that make this one of the most amazing autobiographies ever written. Northup accepted an offer from two strangers in Saratoga, New York, to catch up with their traveling circus and play in its band. But when the chase ended, Northup had been drugged, beaten, and sold to a slave trader in Washington, D.C. Subsequently, he was shipped to New Orleans, where he was purchased by a planter in the Red River region of Louisiana. For the next twelve years Northup lived as a chattel slave under several masters. He might well have died a slave, except for another set of bizarre circumstances which enabled him to get word to his family and finally regain his freedom. These elements alone -- the kidnapping, enslavement, and rescue -- are sufficient for a sensational story. But Northup provides more. He was a shrewd observer of people and events. His memory was remarkable. He described cultivation of cotton and sugar in the Deep South. He detailed the daily routine and general life of the Negro slave. Indeed, he vividly portrayed the world of slavery -- from the underside. Originally published in 1853, Northup's autobiography is regarded as one of the best accounts of American Negro slavery ever written by a slave. It is reprinted in full here for the first time, as the initial volume in The Library of Southern Civilization. Northup's account has been carefully checked by the editors and has been found to be remarkably accurate. To his own narrative of a long and tragic adventure, Professors Eakin and Logsdon have added significant new details about Northup and the plantation country where he spent most of his time as a slave. Heretofore unknown information about the capture and trial of Northup's kidnappers has been included, adding still another fascinating episode to an already astounding story.
Sorcerer s Apprentice
Sorcerer’s Apprentice is the amazing story of Shah’s apprenticeship to one of India’s master conjurers, Hakim Feroze, and his initiation into the brotherhood of Indian godmen. Told with self-deprecating wit, panache, and an eye for the outlandish, it is an account of a magical journey across India. Feroze teaches the author the basics of his craft, such as sleights of hand, immersing his hands in boiling oil and lead, and—Aaron’s old trick from the Bible—turning a rod into a serpent. To complete his training and prove himself, he is sent on a quest to discover the ways illusion is manifested in every corner of the subcontinent. Saddled with a hilarious sidekick and guide he calls the Trickster, Shah travels from Calcutta to Madras, from Bangalore to Bombay. Even as he recounts the most miraculous and bizarre feats of the sadhus, sages, sorcerers, avatars, fortune- tellers, healers, hypnotists, and humbugs whom he encounters, he reveals—and admires—the imagination and resourcefulness ordinary Indians deploy in order to survive. In this incredible book, Tahir Shah lifts the veil on the East’s most puzzling miracles and exposes a side of India that most never imagine exists.
Jonquils for Jax
Jacqueline Jax Rousseau is vivacious, rich, smart and beautiful but that doesn t mean she s lucky in love: she s dated doctors, lawyers, actors and politicians who ve all managed to end up disappointing her. In fact, she s on a self-imposed hiatus from love when she has an unpleasant run-in with her neighbor s gorgeous new landscaper, Gardener Lenox. Jax is not accustomed to gruff, ill-mannered men that can t be charmed, but something about Gard intrigues her, and if she can find her way through the armor that surrounds his heart, she also might find a love that won t let her down. "
Lois Lane is the new girl at East Metropolis High, and her instinct to ask questions brings her and her online friend, Smallville Guy, into conflict with some bullying video gamers called the Warheads, who are being used in a dangerous virtual reality experiment.